Interactional foundations for critical AI literacies
Argues that the appeal of large language models is rooted in human interactional and interpretive processes, not in machine intelligence. Tracing a line from divination and ELIZA to present-day LLMs, Dingemanse follows Lucy Suchman in slowing down 'discourses of the smart machines' and shows how fluid output, fine-tuned overconfidence, and interactive design exploit our interpretive infrastructure. Critical AI literacy, the paper argues, must be grounded in a deep understanding of human interaction and sense-making.
Summary
Six ingredients of interactive sense-making
Dingemanse extracts six elements that make interactive interfaces compelling, independent of utility, truthfulness, or reliability. They are claimed not as necessary or sufficient but as features that increase perceived compellingness:
- Generative use of chance: ritualised procedures that produce chance outcomes for human interpretation (Morgan 2016).
- Ostensive detachment: the chief interpreter is not a party to the question, lending authority to the procedure (Boyer 2020).
- Personalisation: output that appears tailored to the individual, even when assembled from generic stock.
- Specific vagueness: âapparently specific referencesâ general enough to fit any reader (Adorno 1974; Garfinkel 1967), offloading interpretive work to the participant.
- Interactive embedding: a word produced in response to oneâs own prompt cannot help but be interpreted, with effects rippling upstream and downstream.
- Epistemic diversion: design choices that conceal a lack of understanding, undermining epistemic vigilance (Sperber et al. 2010).
Sociotechnical roots
The paper traces these ingredients across cases:
- Divination and horoscopes: technologies of decision-making in which people outsource judgement to procedures that exploit randomness; Adornoâs analysis of horoscope columns identifies âpseudo-individualizationâ.
- Garfinkelâs experimental psychotherapy (1967): participants experienced random yes/no answers as meaningful, demonstrating one-sided sense-making and the strength of the resulting illusion.
- ELIZA (Weizenbaum 1966): rule-based response strategies modelled on a psychiatric interview âin which one of the participating pair is free to assume the pose of knowing almost nothing of the real world.â The illusion of understanding rested on âthe concealment of its lack of understanding.â
- Suchmanâs PARC copier studies: âAs soon as computational artifacts demonstrate some evidence of recognizably human abilities, we are inclined to endow them with the restâ (Suchman 2007 [1987]).
Contemporary LLMs as interactional artefacts
Two engineering moves transformed base models into compelling chat artefacts:
- Reinforcement learning with human feedback (RLHF) (Ouyang et al. 2022): human labellers without stake rank outputs on surface intuitions; these judgements become a generic reward signal that reshuffles model weights to fit âmore like thisâ surface stylistics. None of this involves learning or understanding in any ordinary sense.
- The chat interface: provides âthe best interactive embedding possibleâ; RLHF-induced sycophancy supplies prompt-level personalisation; glossy formats and over-engineered confidence supply specific vagueness and epistemic diversion. Empirical findings cited: Anderl et al. 2024 on conversational presentation increasing credibility judgements; Laban et al. 2024 on models flipping polarity 46% of the time when asked âAre you sure?â; Sharma et al. 2024 on labellers preferring âconvincingly-written sycophantic responses over correct onesâ.
Reasoning as placebic information
Chain-of-thought prompting and reasoning models are framed as placebic information in Langerâs (1978) sense: âstructurally similar enough to prior experience to arouse no suspicion and invite alignment.â Cited evidence:
- Turpin et al. 2023: chain-of-thought traces âsystematically misrepresent the true reason for a modelâs predictionâ and can be âplausible yet systematically unfaithfulâ.
- Nguyen et al. 2024: LLMs âoften arrive at correct answers through incorrect reasoning.â
The pattern is description sliding into ascription: terms like âthinkingâ and âreasoningâ invite the inference that reasoning is going on, with judgement and credibility coming along for the ride.
Prompt engineering as divination
Comparing prompt-engineering guides to ethnographies of Mambila spider divination (Zeitlyn 1990), the paper notes shared interactional features: unpredictability, transmitted lore of best practices, and prestructuring of activities for consultation sessions. âIt is not only the prompt that is being engineered, but also the prompter.â
Configuration work (Alcaras & Ricci 2025): regular LLM use prompts users to (1) discretise their activity, (2) deal with scattered layers of work, (3) adjust practices to the modelâs constraints, (4) shift activity toward logistical manipulation of outputs and away from forms of engagement that sustain a sense of accomplishment. âA change happens in the texture of labor, as it loses differentiation and alters the distribution of agency.â
Argument structure
- Counters: uncritical âAI literacyâ that amounts to industry hype plus prompt engineering.
- Builds on: Suchmanâs call to âslow down discourses of the âsmartâ machinesâ; Bender & Hanna 2025; Bender & Koller 2020 on form versus meaning; Birhane & Guest 2021.
- Proposes: critical AI literacy grounded in conversation analysis and the study of human sense-making. âWe are both primed for language models and prompted by them.â
Closing position
Boden (1977): âthese programs respond to, rather than understand, language.â Lovelace (1843) is invoked twice: on the risk of overrating new capabilities, and on the equally important risk of âundervaluing the true state of the caseâ of human sense-making itself.